First and second teams would get 500, third and fourth teams would get 3rd and 300, and fifth team would get 100. In case of a tie, all tied teams get the best prize in that range. ![]() Once Round 2 begins, Castle X returns to being worth 50,000 VP. Round 1 ends and Team A earns 40,500 VP for this castle. It is conquered by Team B, and then conquered back by Team A. A castle’s Victory Point value is visible to all Atlas players (not hidden by Fog of War).Įxample: Castle X, owned by Team A, is worth 50,000 VP at the beginning of Round 1.A castle’s Victory Point value will not recover until it resets to full at the start of each two-week round.Alternatively, seek out and conquer the castles of teams that threaten your team’s rank to reduce their Victory Point potential.Defending your castles from conquerors is the best way to earn the most Victory Points for castles you own at the end of each round.Every time that castle is conquered during the round, its current Victory Point value is reduced by 10% i.e.Higher level castles are worth more Victory Points.At the start of each two-week round, each castle will start with some Victory Points based on region/castle level.At the end of each two-week round, the Leaderboard will update with Victory Points earned by each team based on the top 20 most valuable castles they own at that time.The entire Atlas Aftermath Season will be made up of two-week rounds.Players can claim Yeken’s Tier 2, Tier 3, and animated portrait in either of the Mythic Gear branches.Players can claim Yeken’s Tier 1 portrait in any of the standard branches: Elite Gear, Rider, or Primarch Buffs.These will remain unchanged from previous seasons. These apply across all the Primarch tiers for each class of Primarch. Bthar-Zel (also spelled Bthar-zel, 1 meaning Allied City) 2 is a Dwarven ruin situated along the Druadach Mountains of the Reach, within the province of Skyrim and north of Markarth and Bthardamz. Primarch Stat Buffs can be unlocked to grant your Primarchs up to +25% Attack and Defense ratings until the end of the current Atlas Season. Mythic branch will contain Chest Piece, Helm, Pants, and a Shield.Players will also have the option to choose 500K crafting shards instead of any piece of Elite Gear.ĭefensive Rider Gear Branches will have 4 pieces of Elite Gear in each branch building up to the Mythic Branch.Players will be able to choose the elements of each piece in the branch.This purportedly came about due to the efforts of Lord Kagrenac, who was the Chief Tonal Architect of the Dwemer responsible for designing the great freeholds of their Second Empire. Mythic branch will contain Gauntlets, Boots, a Ring, and a Weapon. The Dwemer inexplicably disappeared during the Battle of Red Mountain, the biggest and final battle of the War of the First Council.Second branch will contain a Chest Piece, Helm, Pants, and a Shield.First branch will contain Gauntlets, Boots, a Ring, and a Weapon.Offensive Rider Gear Branches will have 4 pieces of Elite Gear in each branch building up to the Mythic Branch. Please Note: Primarch Buff branches are excluded from the table as they were not changed. The repeatable Atlas chest will be available at the end of each Mythic Gear branch that will allow players to spend any excess Atlas Badges. The Buff Percentages on a Full Set of Maxed Out Gear are as follows: Remember, that Mythic Gear is exclusive to Atlas Seasons. More Mythic Gear is coming with the Atlas Aftermath Season! Individual Mythic Gear pieces will need to be leveled up to level 10 to get the full Attack and HP benefits. Without Dawnguard installed the ruins will respawn every 10 days, or 30 if you clear it.This should all add up to over 3x Rider Shards, 3x Gold, and 3x Bullhorns!.One corundum ore vein is located east of the circular area.With Dawnguard installed, a tower can be raised after finding all four Aetherium Shards during Lost to the Ages. ![]() There is a Dwemer Convector, used for Arniel's Endeavor, which is found behind the wall, to the north between the two arches. Near the northern end are wooden stairs leading up to an adept-locked wooden chest, along with some crates, a barrel containing ingredients, and a food sack. A third arch to the southeast leads up to the statue containing the machinery to gain access to the Aetherium Forge. Between the arches is a stone-floored area with several crates, barrels, and sacks lying around. There are arches at both the northern and southern ends of the camp with a couple bone chimes hanging down. Due to their proximity to the Rift Imperial Camp, the bandits and soldiers can often engage each other. This location is used by three (two without Dawnguard installed) bandits as their base camp. Note: This location is one of many potential targets for one or more of the radiant quests found on this page.
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